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Applications
Able to describe the similarities and differences between types of delivery platform
Able to assess the strengths and weaknesses of an organisation's existing technology landscape in the context of learning.
Able to select software that will support the required learning strategy whilst fitting into the organisation's existing technology landscape.
Software development
Able to explain the similarities and differences between front-end and back-end development
Able to describe the key characteristics of common programming languages and associated frameworks
Able to explain how a typical web application full software stack works together
Infrastructure
Able to identify the main infrastructure components required for web application delivery
Able to setup an infrastructure suitable for demonstrations of a web application
Able to describe typical infrastructure designs used in high demand applications
Integration
Able to describe the similarities and differences between different approaches to data integration
Able to explain the advantages and disadvantages of different approaches to data integration
Able to define the integration requirements for multiple real-time and batch processes between two or more systems
Standards
Able to name and describe the common standards and specifications in use within the Training and Education industries
Able to explain, to a non-technical audience, how the standards work
Able to explain, to a technical audience, how the standards work
Understanding learning
Able to describe several theoretical models of how learning works
Able to explain how models of learning can be translated into designs
Able to design learning interventions using methods that have a strong theoretical and evidence base
Design for motivation
Able to describe the difference between intrinsic and extrinsic motivation
Able to explain different approaches to developing and sustaining motivation
Able to design products and their surrounding communication activities that engage and motivate
Visual design
Able to describe the key elements of visual design
Able to explain how visual design can help people to access information and retain knowledge
Able to design products that use visual design effectively, across multiple sizes of device
Activity design
Able to write learning objectives that use Bloom's taxonomy
Able to identify where learners will struggle with the learning objectives
Able to define activities that help people to practice achieving the learning objectives
Accessible design
Able to describe how differences in motor, cognitive, visual and auditory abilities can cause problems for people in online learning
Able to explain how to test online materials and systems for accessibility
Able to design learning materials and/or systems that take into account relevant differences in ability
Understanding requirements
Able to define the requirements for a part of a single component of a learning solution
Able to define the requirements for a learning solution containing multiple components
Able to define the requirements for a complex solution which incorporates learning alongside other organisation-wide changes
Costing
Able to produce cost estimates for a single component of a learning solution
Able to produce cost estimates for a learning solution containing multiple components
Able to produce cost estimates for a complex solution which incoporates learning alongside other organisation-wide changes
Proposals
Able to describe the key components of a solution proposal
Able to clearly and concisely document the client's needs and a solution that meets those needs
Able to create a client-facing solution proposal that contains all the key components
Procurement
Able to describe the stages in a typical procurement process
Able to choose an appropriate procurement methodology for a particular context
Able to decide on a supplier for a complex solution based on a multi-factor procurement process
Supplier management
Able to identify risks and issues relating to suppliers and their delivery
Able to find ways to manage risks and issues relating to suppliers and their delivery
Able to handle complex and difficult supplier management situations
Talking to non-technical people
Able to describe simple learning and technical concepts in terms that can be understood by non-specialists
Able to use multiple methods to communicate complex technical and learning solutions to non-specialists at all levels of the organisation
Able to use non-technical language to help decision-makers choose between complex learning and technical solutions
Talking to technical people
Able to explain the meanings of key technical terms used within the elearning industry
Able to ask questions of IT terms using terms they will understand
Able to communicate requirements in terms that will be understood by IT teams
Communicating in writing
Able to different types of writing style
Able to choose an appropriate style for the medium, the content and the audience
Able to create short documents that clearly communicate the required concepts to the audience
Communicating visually
Able to identify where designers have used the key components of visual design
Able to describe the key components of visual design
Able to apply the key components of visual design when creating materials for specific audiences
Communicating in person
Able to identify the techniques used to enable effective spoken communication
Able to work with peers to communicate complex concepts
Able to clearly explain complex concepts to audiences at all organisational levels, individually and in small & large groups
Methodologies
Able to describe the differences between agile and waterfall project methodologies
Able to assess the strengths and weaknesses of methodologies in a particular context
Able to choose the best project methodology to use on multiple projects
Managing time
Able to describe a range of approaches for managing tasks
Able to assess which approach to use for teams on smaller projects
Able to manage team tasks on large projects, using an appropriate methodology
Managing quality
Able to describe a range of approaches to ensuring quality
Able to assess the best approaches to ensure quality in a particular context
Able to use a range of approaches to ensure quality in multiple projects
Managing costs
Able to record project costs clearly and accurately
Able to estimate and justify potential project costs for a small project
Able to estimate and justify potential project costs, using both agile and waterfall methodologies
Communication
Able to contribute to internal project communications using a range of tools
Able to select appropriate communication methods for particular project contexts
Able to clearly communicate about projects to internal and external senior stakeholders
Minimising risk
Able to describe approaches to product development that minimise risk
Able to assess a range of product development approaches that aim to minimise risk
Able to lead product development using approaches that minimise risk
User research
Able to describe approaches to understanding the needs of the user
Able to assess suitable user research approaches to adopt in specific contexts
Able to carry out effective user research
Defining requirements
Able to describe approaches to requirements gathering
Able to define functional and non-functional requirements
Able to create clear user stories with testable acceptance criteria
User experience
Able to create mockups for user experience testing
Able to assess pain points within the user experience
Able to lead iterative user experience improvements
Data analysis
Able to describe approaches to data collection which support product improvements
Able to assess appropriate data analysis techniques to help product development
Able to apply appropriate statistical analysis to test product improvements